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Soulbound New Player Gold Guide: First Coins in Virelda

Your first hour in Soulbound: Online hands you gold faster than you’d expect — the game front-loads it on purpose. This guide walks the day-one path: tutorial achievements, the Pioneer Guild’s daily permits, offloading loot, and the handful of purchases actually worth making before you have two coins to rub together.

A sandstone desert town with market banners in Soulbound: Online

A desert town in the Dreamscape. (Screenshot: Spiderware press kit)

Tutorial Island: Your First Gold from Achievements

Before the game proper begins, you have homework. Per the official wiki: “You will need to complete 2 dungeons: Bulkatron (Easy) and Scrapclaw (Medium).”

These aren’t just combat tutorials — they’re your first paycheck. “Each dungeon you complete will unlock achievements that grant you gold, allowing you to upgrade your gear,” the same page says. The wiki doesn’t publish the exact gold amount per achievement, so we won’t invent one — but the intent is clear: this is your seed money for early gear.

Once both dungeons are down, “you’ll be teleported to Virelda, the starting point of your grand adventure.”

Arriving in Virelda: The New-Player Economy Hub

Virelda is where Soulbound’s economy opens up. The wiki’s town page lists the buildings that matter for your wallet:

  • Pioneer Guild — “accept Contracts, purchase Event Cosmetics.” This is your income engine (more below).
  • Farok — “vendor for basic accessories, potions, Recall Discs (teleports), and Food.”
  • Bud — “vendor selling Seeds,” your entry point into farming.
  • Virelda Guard — the town bank.

Worth knowing early: Virelda’s “east exit for Seabreeze Pass, leading to Fishing town Neo-Tilus” — the fishing economy is one town over when you’re ready for it.

Spend Your 10 Daily Permits on Contracts

The Pioneer Guild runs on a permit system: “10 Pioneer Permits are granted each day. 1 Pioneer Permit = 1 Task” (Getting Started). You can pick up to 5 contracts at a time from the board, and a maximum of 60 can be stored — but the daily 10 permits are your renewable income, and skipping them is leaving gold on the table.

Turn-ins pay immediately: you “instantly receive your reward, including: Gold, Food, Combat potions, Upgrade materials” and more. The wiki’s own day-one tips are refreshingly specific — grab Foraging and Mining contracts, “then head north to Virelda Outskirts for plants and ores,” and “Avoid Gearforging tasks. You will need gold for other things - you can forge later!” There’s also a combat option: contracts for killing bots, which “are plentiful in the Virelda dungeon (Eastern Reach).”

How much is a permit worth? The Leveling and Progression page documents one concrete loop: a mining contract turn-in where you “Return and earn 250 Gold,” with the option to “Use 50 Gold to refresh the contract board” and “Repeat to earn 500 EXP per cycle.” At 250 gold a pop, ten permits of mining-tier contracts lands you in the low thousands per day — though payouts vary by contract, and the wiki doesn’t publish a full reward table. For the deep dive on squeezing permits, see our Pioneer Guild contracts guide.

Sell Loot and Bank with the Virelda Guard

Your bag has 28 slots, and contracts fill them fast. The wiki’s advice is blunt: “Sell excess items to the vendors next to any banker” and “Store items with the Virelda Guard (bank).” Vendors and bankers are deliberately co-located — one trip clears your inventory and secures anything worth keeping. (The wiki specifically suggests banking the Dull Katana from Paul’s quest “for later use,” so don’t vendor everything on autopilot.)

NPC vendors are fine for day one. Once you start looting things other players actually want, the Pixelbay player market will usually beat vendor prices — that’s your week-one graduation.

Cheap Essentials Worth Buying Early (and What’s Free)

Early purchases should be tools, not vanity. Basic farming tools “can be purchased from Bud (Seed Vendor) in Virelda for 5 gold” each, per the Tools page — trivially cheap for what they unlock. Better yet, some starter tools cost literally nothing: they “can be purchased from Hector’s Workshop in Arcadia for 0 gold.” Free is a very good price.

What to skip: Gearforging, per the wiki’s own tip above, and anything cosmetic. For a fuller spending priority list once your balance grows, see what to spend gold on.

When Grinding Isn’t Worth Your Time

The permit system has a built-in ceiling: 10 tasks a day, then your most reliable faucet shuts off until tomorrow. From there you have three honest options. Branch into the other earning methods in our full earning guide. Start trading on Pixelbay, where profit isn’t permit-gated. Or, if your time is worth more than the grind, some players simply buy gold from third-party sellers — we track their prices hourly in our live comparison table, and if you go that route, read the safety guide first. Whichever path you pick, those first 250-gold contract turn-ins in Virelda are where every fortune in Soulbound starts.