SOULBOUNDGOLD

All Soulbound Currencies Explained — Gold, Bonds, Medals & More

Gold gets all the attention, but Soulbound: Online actually runs on a whole shelf of currencies — nine that we can document, from liquidity-pool bonds to bug-hunting rewards. The official wiki’s Currency page is the source of record here, and this guide walks through every entry on it: how each currency is earned, what it buys, and — the part that matters for your wallet — which ones can actually move between players.

A machine structure among cherry blossoms in Soulbound: Online

The Dreamscape runs on more currencies than coins. (Screenshot: Spiderware press kit)

Gold: The Primary Currency

Gold is the “most common and versatile currency” in the game, and everything else on this list orbits around it. The wiki lists two main faucets: it is “rewarded by the Pioneer’s Guild through Contracts” — we break those down in the Pioneer’s Guild contracts guide — and it is “found in chests and as quest rewards”.

If earning it efficiently is your goal, the gold farming overview covers six methods side by side. Everything on this site — including the price table — is denominated in USD per 10,000 gold, so that’s a useful mental unit to adopt early.

Gold Bonds and Seed Bonds: AMM Liquidity Rewards

These two look like twins but behave very differently.

Gold Bonds are “earned by depositing resources into AMM liquidity pools” and — crucially — they “can be redeemed for Gold by speaking with Clyde”. That redemption path is what makes them a real earning method rather than a novelty. The action happens at Desat Bank in Arcadia City. Full walkthrough in the Gold Bonds guide.

Seed Bonds are “earned by depositing Seeds into AMM liquidity pools” and are “tradable between players” — but here’s the catch: per the wiki’s Seed Bond page, “they cannot currently be redeemed, and their future use remains unknown.” A tradable asset with no redemption path is pure speculation; we dig into whether that gamble is worth taking in the Seed Bonds guide.

Commission Medals and Commission Credits: Event Currencies

Commission Medals are “earned primarily through weekly event challenges”, and “some 1-Day events and limited-time special events may also award Medals, depending on your final rank”.

Where you spend them is, honestly, murky — the wiki contradicts itself. The Currency page says Medals are “used to purchase high-tier cosmetics from the Monthly Vendor”, while the Commission Medal page says “players can spend Commission Medals at the Weekly Vendor located in the Pioneer Guild to purchase exclusive cosmetic rewards.” Monthly Vendor or Weekly Vendor? We don’t know which page is stale, so check both counters in the Pioneer’s Guild before assuming. We’ll update this guide when the wiki sorts itself out.

Commission Credits are the shorter-cycle sibling: “earned primarily through 1-day event challenges” and “spent at the Weekly Vendor in the Pioneer’s Guild for cosmetics”.

Bug Credits and Librarian Credits

Bug Credits are “earned by participating in the Soulbound Bug Bounty Program” and “used to purchase cosmetics from the Bug Vendor” — Early Access QA, gamified.

Librarian Credits are “earned based on a player’s 30-day contribution score”. Per the Currency page, they “can be spent on cosmetics offered by the Librarian”.

Legacy Currencies: Disk Orb and Pioneer Credits

Two currencies survive only as inventory fossils. Disk Orb is a “legacy event currency with currently unknown use”, and Pioneer Credits were “previously used for renting Apartments”. If either gets a second life in a future patch, holding a stack could pay off — but that’s a hope, not a documented mechanic.

Which Currencies Are Tradable Between Players?

Only three have documented player-to-player mobility:

The event, bug, and librarian currencies have no documented trading path — they appear to be earn-it-yourself only. Gold is also what prices everything on Pixelbay, the player market, which is where tradability actually turns into purchasing power.

A Tenth Currency Is Coming: The Premium Currency

(Added launch day.) Spiderware’s pre-launch Steam FAQ announced that a cosmetic store is “launching in the coming weeks” where players “may use a premium currency to purchase unique in-game cosmetics, pets, and furniture” — with the explicit promise that monetization will not be pay-to-win (the full quote and analysis is in our pay-to-win breakdown). Once the store ships and the wiki documents the currency’s name and rules, it gets its proper entry here.

Gold and Real Money: The Official Stance

The wiki is refreshingly blunt: “Gold is not crypto” and it is “not exchangeable for real money” — there is no official cash-out, in either direction.

Unofficially, of course, third-party sellers trade gold for real money anyway, which is the gray market this site tracks hourly — our methodology page explains exactly how we collect those prices. If you’re weighing that route, read how to buy Soulbound gold safely first; and whether you earn your gold through contracts, bonds, or a checkout page, at least know what 10,000 of it is actually worth today.